A game for Halloween that focused on the darker side of magic. A subject I don't think has been explored very well, especially not in games.
I'm not sure what Death Space was supposed to be about, other than that it was a platformer. I like the graphics in it though.
Kind of the same deal here. The graphics are constantly moving and creates a rather nauseating effect. Don't remember getting any further than basic mechanics for jumping and shooting. A bit of a shame.
This was supposed to be my entry for the first 7DFPS if I remember correctly. Couldn't come up with a good idea for gameplay.
Glitchy graphics that I had vague plans to turn into some sort of shoot em up. Never got anywhere with this really.
My Nordic Game Jam game that I never finished. Wanted to try making a local multiplayer game, but I was too tired to get it into a playable state.
Inspired by Receiver, wanted to turn it into Krebswelte 2 with lots of mechanics for world interaction, but never got further than intricate reloading of guns.
This was supposed to be a remake of a game I made just as I started out making games back in 2004. Basically a stealth game about terrorists.
I wanted to make a spiritual sequel to Stench Mechanics, but it never got anywhere besides graphics and movement. It looked really nice though.
Art print for 2D Cloud.
Another art print, this time for Klebstoff. I wanted to create an interesting vision of the generic Space Marine. Wish I could turn it into a real game at some point.
There's a bunch of other things I've worked on as well, but I don't have access to those projects right now. Might do a follow up post at some point.