Monday, March 30, 2009

Game Over / Continue & GDC

So, I finally got home from GDC. During my stay I got to do a talk at Independent Games Summit, a very small acting performance complementing a much grander act by Petri Purho, as well as a quick game for Giant Robot. Productivity wise that's not bad compared to last year.


The talk went great, (for some weird reason) I wasn't as nervous as I would've expected at all. And people actually came up to me and said they liked my talk afterwards, so that felt really good to me, as I had been really nervous about it the days before.

People who want to see it badly can grab a bootleg copy floating around on The Pirate Bay (or watch a stream of it here, courtesy of Noobfarm), and my slides are available here (although a lot of it won't make sense without narration).


The Giant Robot thing went well too. I got teamed up with a great cat loving artist, called Deth P Sun, which is basically the coolest name I've ever heard. I programmed the game the night before the event, and for the first time did joypad input for a weird arcade hotseat experience. Unfortunately, the game is currently Giant Robot exclusive (along with Anna Anthropy's, Derek Yu's and Petri Purho's way more awesome games). The game has not been bootlegged yet either, so you guys will have to go to SF to play it (or something, I really don't know). Ask Adam Robezzoli, who was the awesome dude who set it up.

If you haven't already, you should have a look at Derek's awesome write up of the Indie Game Maker Rant. The last part about Petri Purho's attempt at making a game in five minutes was one of the conference's highlights for sure, and Derek managed to paint a really vivid picture of it using his delicate way with words. The other rants were also awesome, so basically you should read the whole thing.

Finally, I would like to say that I was so happy that my good friend Erik Svedäng won the grandprize with his amazing game Bluberry Garden.

I could say a lot more, because GDC this year has been one of the most amazing things that has happened to me... But there are so many people and events to thank for that, that I'm scared to even try to list them. I'm already looking forward to next year!

Wednesday, March 25, 2009

Thank You

I just wanted to give a big thanks to everyone who's made my GDC trip so much fun. I'm sorry if I've been drunk and obnoxious. I love you all :-*

Monday, March 2, 2009

Some More Previews

I thought it was time for some more screenshots of stuff I've been working on, or else people might start thinking I've been slacking off way too much.


Naturally, not all of these will actually be finished, but I figured the images themselves might be fun to look at anyway. So, enjoy.

Friday, February 27, 2009

PING PONG!

DOWNLOAD NOW!

Ping Pong rules:
1. When you hit the ball it has to go to other player's side of the net before it bounces.
2. If the ball leaves the table without bouncing, the player who did not send it off gets a point.
3. Two serves each.
4. First to eleven wins.

Instructions:
-Press z when the ball touches you to hit it
-You can hold the arrow keys for different hits
-Right to smash
-Left for less speed
-Up for spinn to make the ball go faster after the bounce
-Down for spinn to make the ball go slower after the bounce
-Hit the ball seven times in a row to do super smash

IMPORTANT!!! HITTING THE BALL WILL ONLY CHANGE IT'S HORIZONTAL VELOCITY, IT DOES NOT AFFECT THE BALLS VERTICAL SPEED!

Wednesday, February 18, 2009

Mind Map

On my way home from the Nordic Game Jam, I wanted to plan out a few things for a game, so I sat on the train and drew a few mind maps.

But I got bored with the pen and paper so I decided to make an application to create digital mind maps instead. I'm sure there's already a few of these around but I made this little thing anyway.

These are instructions

Maybe someone will find it useful, I have no idea. I'll probably use it at some point myself. If anyone wants to improve it, feel free to ask and I'll give you the source.

Monday, February 16, 2009

Ping... Pong...

Dino, Bunk, Pasztor, Hoff and Noir will battle. Who will win? How do you play? Is it fun? Do you want it? Is this the first ever cactus sports game? So many questions.


To be released very soon. How soon? Very soon.

Wednesday, February 11, 2009

Interview on Rock, Paper, Shotgun

Jim Rossignol of Rock, Paper, Shotgun contacted me a while ago about doing an interview on the topic of the new Mondo game. After some hassle with internet problems and other troubles, it's finally available for people to read.

Click here to read it!

I think I was pretty secretive (maybe a bit too much) so there's no real spoilers in there. But it might be an interesting read anyhow.