Right now I'm working on Tuning whenever I get the chance, which I feel is way overdue by now. I'll try to make a few smaller games this year as well and not focus too much on big projects like last year. We'll see how it goes.
Thanks for the awesome fanart. It got me working a bit now, hopefully I'll have it all fleshed out by the weekend.
There's one potential letdown about the game that I should probably address; it is very effects ridden. So if you've had problems getting games like Norrland running on your setup, you might have to forget about this game. When I showed it at the Killscreen Party during GDC the computer threw errors every once in a while when the graphics memory had been all used up. I'm not sure if there's a good way of fixing this...
The game's using multiple surfaces for various effects and I've even managed to get some slight pixel shaders in here. It looks completely trashy and I love it, hopefully it won't make people freak out.
Sorry for the lack of output these days. I've been feeling some pressure to actually make worthwhile games and generally not been having ideas popping into my head as frequently as I've had earlier.
I really want to finish the new mondo game as it is very close to completion, but I keep losing momentum.
Maybe if I see that there still is interest I'd get my shit together and plow through the last 10% of the game. I actually really like what I have so far, although it's a step away from previous installations. I hope it won't disappoint fans of the earlier games.
So, if you can't wait to play the game, please post some fanart and I'll try to feed off of that to get the game done!
I've just finished Cactus Arcade 2.0 which will feature a set of old, and a few unreleased games. Hopefully I can finish the Metroidvania in time for the release as well. I'm aiming on releasing everything before next Friday.
Norrland has now been updated and sent out to all who managed to win an auction on eBay. I'm not sure how long I should wait before releasing the game for free. I said I'd release the game when all the copies were sold, but I sort of feel like I should wait until all the packages has arrived. So you guys tell me what you think...
Metroidvania game now has music and is pretty much bug free, but I still want to add a storyline, bosses and possibly a few extra features to make it a really worthwhile release. We'll see what happens.
Here's some screenshots from my project for the exhibit I mentioned in the last post. The game isn't 100% finished yet, but most of the things you see are in there.
So, if anyone wants to get a chance to play this thing early, come to Kulturbygden in Sollefteå this friday! There will be a limited number of physical copies of the game on sale, and you'll be able to play the game on site of course.
I just wanted to let everyone know that I'm doing three presentations at GDC this year. Click here for details. I'm also showing off Tuning at the IGF pavillion and my GAMMA4 game at the GAMMA4 event.
Finished my GAMMA IV entry the other day. I don't think I'm allowed to release it at the moment so I made yet another trailer. Feels kinda crappy to finally finish a game and not get to release it, but I do enjoy making trailers so it's not that bad.
Also, I'm broke and need money for rent, dentist and beer. So feel free to donate. Anyone who donates using the button below will automatically receive the current version of the GAMMA IV entry (hopefully this won't disqualify me). It's short, hard and might throw an error on some computers, just so you know.
Got beaten up tonight for no reason. Two morons decided to start hitting me and my friends in the face without any cause at all. Fortunately a cab pulled over and let us inside. Need to get more muscle, fo sho...
As you may have seen I've revamped the site a bit design wise. Essentially just new banners for the frontpage, games page and the blog. Hope you like them!
I'll see if I can do something to the forum while I'm at it, and fix all the screenshots on the games page.
Seems like my filehost will go offline in a while (it might already be). And I don't feel like re-uploading my games too often, so I was wondering if anyone would be willing to permanently host them.
If not, does anyone know a good place to upload them that isn't likely to be taken down, and that offers hotlinking?
So I now have two mirrors. Should be up within days. In other news, I just got a real domain... So now you can go to cactusquid.com instead cactus-soft.co.nr.
Air Pirates is complete, aside from possibly small gameplay tweaks and some required help screens (something I'm not very used to adding to my games). So hopefully we will be able to release the game very soon.
I've been working a bit on another project called LIFE/DEATH/ISLAND on the side the last week or so, and so far it's turning out really well. It's procedural and generates islands. The islands have different environments, and wildlife currently including bears, dogs, spiders, birds, maggots, zombies and mutants. The cities also have accessible sewer systems, cars that you can steal, and buildings you can enter. You can also find people to gang up with, to make survival a bit easier. Hopefully I'll be able to add a lot more before release.
Also, Tuning has been selected as a finalist at this years IndieCade. It's got 21 levels at the moment, and I'm not sure how much more it needs before release, but it's not quite ready yet.
Long time no update. Nothing worth talking about really, but I figured I'd post something anyway. I was recently to Finland, visiting Helsinki to do a talk at Assembly. It went pretty well, and I got to hang out with Erik Svedäng and Petri Purho, which always means that you'll have fun.
I've also been working on Air Pirates, which is 98.5% complete. Should be released at the end of the week unless something unexpected happens. And I've been messing around a bit with some other stuff on the side, some of which I decided to post screenshots of here:
As always, don't expect anything in this to actually be released. Especially not right now.
So I guess my website got hacked. Someone deleted all my files and I'm too tired and uninterested to really do anything about it. I'll get around to restoring it at some point if I can find my backups. so I switched hosts. Website should be working again I think. Not sure I have backups for the highscore tables though.
So, I guess I've survived the heat and sweat of No More Sweden. I even managed to make a game that I'm reasonably happy with, although I didn't win any of the categories this year. Heart breaking.
I'm gonna see if I can fix it up tonight and release it, but as usual, don't count on it...
Most of all, it was fun to meet everyone again. I hope I'll get to attend next year too.
Also... I probably shouldn't mention this, but I've been thinking more and more about not making games anymore. The last nine months have had quite a few highlights, but overall it's been the worst time in my life. Maybe things will change, though. I don't know.
Here's a nice little podcast by some of the cool 1upArea 5 people. They cover a few of the IGF finalists and the Giant Robot event pretty well. They have footage from the games (mine included) and comment on stuff a bit. Pretty big download though, and the stream's running quite slow at the moment.
Too much news lately, no games. I'm gonna try to get some real work done tomorrow.
I'm a game developer living in Gothenburg, Sweden. I've been making small freeware games since 2004.
My aim is to create interesting things, whether it be through visuals or gameplay mechanics. A lot of the games on my site are just small experiments dressed up as games. I'm glad that people still seem to enjoy them.