Showing posts with label mondo. Show all posts
Showing posts with label mondo. Show all posts

Saturday, April 16, 2011

I think I need some motivation...


Sorry for the lack of output these days. I've been feeling some pressure to actually make worthwhile games and generally not been having ideas popping into my head as frequently as I've had earlier.

I really want to finish the new mondo game as it is very close to completion, but I keep losing momentum.

Maybe if I see that there still is interest I'd get my shit together and plow through the last 10% of the game. I actually really like what I have so far, although it's a step away from previous installations. I hope it won't disappoint fans of the earlier games.

So, if you can't wait to play the game, please post some fanart and I'll try to feed off of that to get the game done!

Friday, June 26, 2009

Tuning, Mondo Agency, Messhof and Jazzuo


Mark "Messhof" Essen invited me to show two games at an event at the Light Industry in NY this week, and things apparently went very well. The games shown were Mark's Randy Balma and The Thrill of Combat, Jazzuo's Sexy Hiking and Star Wars VII, as well as Mondo Agency and Tuning (the 3D platformer).

Sunday, January 11, 2009

Mondo Nation & Other News

Mondo Nation did not get a nomination for this year's IGF. Let's celebrate that with a few screenshots.


Unfortunately I never got around to create a decent demo, and the one I submitted was short and lacked polish. But I've still got high hopes for the game, and have been working idly at improving it this week. Hopefully it'll turn out well in the end.

I've also tried to work on some new stuff, but so far nothing's progressed very far, and all I have to show you are some more screenshots.


And I'm going to try to finish off some old projects that I never got around to releasing. Hopefully you'll see one in the next few days.

Monday, December 22, 2008

Mondo Teasers

I just made a new teaser trailer for the new Mondo game. Compared to the previous one, this shows a lot less content, and not much new, except one of the main ideas in the game. It gives a few hints that won't spoil anything, but you will hopefully understand them better when you've played it.



Sadly, the game's still far from being finished, but that will hopefully just mean that the content will be more rich. I've had a few new ideas in the last weeks or so, which I'm confident will turn the project into a better game.

And for those who missed it, there's an old trailer with further content here.