Wednesday, June 4, 2014


While I virtually haven't made any smaller freeware games the last couple of years, I have been making music with my band Crystal Boys. It's easier to relax and have fun with music, than it is creating small games when you're programming all day long anyway.

Last year we released a new album and did a couple of live gigs. I figured I might as well post this here to keep the blog alive.

Hopefully we'll have time to write another record this year as well.

Both our records are available for free on Bandcamp, and there's more videos on our tumblr.

Thursday, October 31, 2013

Unfinished things from the last three years

So over the past three years I haven't been releasing a lot of games. But other than Hotline Miami, Life/Death/Island and Keyboard Drumset Fucking Werewolf here's some of the stuff I never got around to finishing, plus some non-game things.

A game for Halloween that focused on the darker side of magic. A subject I don't think has been explored very well, especially not in games.

I'm not sure what Death Space was supposed to be about, other than that it was a platformer. I like the graphics in it though.

Kind of the same deal here. The graphics are constantly moving and creates a rather nauseating effect. Don't remember getting any further than basic mechanics for jumping and shooting. A bit of a shame.

This was supposed to be my entry for the first 7DFPS if I remember correctly. Couldn't come up with a good idea for gameplay.

Glitchy graphics that I had vague plans to turn into some sort of shoot em up. Never got anywhere with this really.

My Nordic Game Jam game that I never finished. Wanted to try making a local multiplayer game, but I was too tired to get it into a playable state.

Inspired by Receiver, wanted to turn it into Krebswelte 2 with lots of mechanics for world interaction, but never got further than intricate reloading of guns.

This was supposed to be a remake of a game I made just as I started out making games back in 2004. Basically a stealth game about terrorists.

I wanted to make a spiritual sequel to Stench Mechanics, but it never got anywhere besides graphics and movement. It looked really nice though.

Art print for 2D Cloud.

Another art print, this time for Klebstoff. I wanted to create an interesting vision of the generic Space Marine. Wish I could turn it into a real game at some point.

There's a bunch of other things I've worked on as well, but I don't have access to those projects right now. Might do a follow up post at some point.

Monday, October 28, 2013

IGF 2014 Impressions

I decided to look through this year's IGF entrants and see if I could find some interesting new games to be excited about. I chose to only write about games I had never heard of before, so a lot of really good looking games were left out. Might write a list of those later.


All I know about this game is that it's centered around Hieronymus Bosch, it's a graphic novel type of game, the plot doesn't sound terrible and the trailer is very nice.


A "fictional imagining of a girl who died 40,000 years ago" apparently. It doesn't really look like a game I would necessarily enjoy playing, but the trailer did intrigue me.

Savage: The Shard of Gosen

This one I chose to list mostly because I found the graphics full of charm and it seems like a game the creators really put their heart into.

Some Thing Clicked

I have no idea what this is about but I absolutely loved the trailer.

Crypt Worlds: Your Darkest Desires, Come True

Parts of this trailer look very surreal and the graphics ooze of retro 3D charm at times. Leaves me with a mixed impression as the gameplay seen in the video didn't really click with me.

ASUNDER - Earthbound

Apparently this is an Occulus Rift game. I see potential in the premise even if I did have problems with some of the execution. I just hope the final bit in the trailer isn't an indication that this will end up being a typical survival horror/zombie game...


Not sure at all what I think of this, but the graphics are at least kinda nice.

Games without videos: Endlight

Monday, December 31, 2012

Website back in working order

I had some trouble when my domain expired and lost all my website settings. Now everything is back to normal. Hopefully I will get around to updating my game archive with missing entries.

Tuesday, July 3, 2012

HOTLINE MIAMI - Announcement Trailer

So Hotline Miami - the new game me and Dennis have been working on for the past six months - has finally been announced. It's a surreal orgy of violence and neon lights. We wanted to make a bit of a tribute to the violent action flicks released during the 80s (although with less cheesy one liners). There's more to it than that, Devolver Digital has some extra details on their site about it.

Here's the announcement trailer:

Me and Dennis are also officially starting a more permanent collaboration; Dennaton Games. Visit our website at to see the future of webdesign and entertainment.

To clarify; me and Dennis are doing the game design together, he's also drawing the graphics and I'm doing the programming.

As for other games, we'll probably release a free version of Life/Death/Island soon, and I'll make sure the new Mondo game is released at some point after the summer.

Oh fuck. I totally forgot to link the amazing artists who contributed with music to the trailer. Perturbator and El Huervo both write sweet ass instrumental music, though quite far apart stylistically. Click the images below to hear more from them!

Friday, June 15, 2012

Quick Update

So, I've been working on a big project lately, which is why the blog hasn't been updated a lot the last few months. This is a game that is a lot bigger than anything else I've worked on, and I'm not doing it alone. I'm working with Dennis Wedin, who I did Keyboard Drumset Fucking Werewolf with, and I don't think I've ever had such a good collaboration going ever before (though many good ones). We're still keeping things under wraps for a little while, but those who follow my twitter updates closely might have figured out that it's a violent overhead shooter, and it won't be freeware.

I'm also finally taking the time to make an attempt at telling an interesting and thought out story, although it will be quite subtle. I'm making it as unintrusive as possible so that those who play the game for the gameplay experience can just go ahead and skip it if they want.

There's so much more that I want to talk about, but for now I'll keep you in the dark for a while longer. Not too long though, I promise.

Saturday, January 7, 2012

Evac MAC

Thanks to L there's a new Mac port. This time it's a small game I made for a game jam at HKU, called Evac (click for PC version).

DOWNLOAD (6.5 mb)

Right now I'm working on Tuning whenever I get the chance, which I feel is way overdue by now. I'll try to make a few smaller games this year as well and not focus too much on big projects like last year. We'll see how it goes.