Showing posts with label competition. Show all posts
Showing posts with label competition. Show all posts

Saturday, May 22, 2010

Krebswelte

Someone on the forums posted about an old game I made for the procedural generated content contest at TIGSource, so I decided to update the game slightly and put it up again.

New Version, Old Version

Updates include random mode, more generous amount of treasure chests, reloading by pressing DOWN + Z (or R), as well as a number of smaller fixes to make the experience a little bit more smooth.

Saturday, November 14, 2009

Wednesday, December 3, 2008

Awful Lovecraft Game

I made an awful game for the new TIGSource competition. Basically I just mock a few of Lovecraft's bad ideas. Seriously, it's so bad that I didn't bother to name it. But it looks pretty neat so it might be worth a check anyway.



Download:
http://willhostforfood.com/users/dorkman/game.zip

Controls:
WASD - Move
Mouse - Aim/Shoot

PS. The game ends when you've found everything. Yeah, I know it's boring. I might update and make it worth playing at some point in the future.

Xoldiers

Let's go to war people! Here's my entry for the latest Poppenkast competition. I liked it enough to work a whole day on it together with my man Terry who designed most of the levels and wrote most of the military talk.

X O L D I E R S



Download:
http://64digits.com/users/cactus/xoldiers.zip

Highscore table:
http://distractionware.com/cactus/xoldiers/highscore.php

Controls:
Z - Shoot
X - Dodge enemy bullets
C - Throw grenades
Arrows - move

The game also has a level editor and features excessive explosions.