Despite the lack of actual releases, things are going very well development wise. I'm working actively on four projects, and they all seem to grow at a good rate.
Tuning has reached thirty levels, and I still have ideas for things to add that don't feel overwhelming. I hope to have it finished before the end of the year.
LIFE/DEATH/ISLAND is also progressing, and could probably be released as one of my better games already. But I'm hoping to add enough content to make it a really worthwhile project. And that has made me think about releasing a public beta at some point. I still have more than enough ideas, but I would need to know how easy it is to get into the systems already in place. Watching people play the game has made me realize that this will be key to how interesting the gameplay will turn out.