
So I spent most of the time listening to Donald Duck by Wesley Willis together with Petri Purho and Heather Kelley. We were supposed to be making a game together, but ended up making two separate ones due to beer consumption and laziness. Petri's game turned out a lot more innovative than mine (possibly because he listened to more Willis than I), but we both won prizes anyway (innovation and graphics).

I also spent a lot of time limping around like a gimp since I had bruised my knee the previous week. But it was still really fun, and I had a great time.
When I got back home, my internet connection had gone down and my phone line too, so I had one of the most boring week ever. Unfortunately this didn't make me feel very creative so I don't really have any new games to post. Heather Kelley will post our game on her blog soon, though. And I'll hopefully get around to do a fully releasable version of it at some point.
Oh, and Kyle Gabler mentioned my game Illegal Communication in the official Global Game Jam opening keynote, which was a very welcome surprise. The video is really funny to boot.

4 comments:
That's great! I'm glad to hear you had a nice time, the Game Jam looks like it was a lot of fun. I'll have to grab Gabaaba later on, it looks awesome. Congrats on being mentioned in the keynote video, too.
Is it true that you worked on 4'33" of Uniqueness too? I really love the concept of that.
I didn't know that kokoromi now is into vesting dogs. Nice to see they remained true to their art style.
I doubt I had any influence on Petri's game what so ever. But I was nice sitting next to him while he was working on it, hehe.
Wonderful function. And remarkable range of tools to work... Really great!!
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