So I spent most of the time listening to Donald Duck by Wesley Willis together with Petri Purho and Heather Kelley. We were supposed to be making a game together, but ended up making two separate ones due to beer consumption and laziness. Petri's game turned out a lot more innovative than mine (possibly because he listened to more Willis than I), but we both won prizes anyway (innovation and graphics).
I also spent a lot of time limping around like a gimp since I had bruised my knee the previous week. But it was still really fun, and I had a great time.
When I got back home, my internet connection had gone down and my phone line too, so I had one of the most boring week ever. Unfortunately this didn't make me feel very creative so I don't really have any new games to post. Heather Kelley will post our game on her blog soon, though. And I'll hopefully get around to do a fully releasable version of it at some point.
Oh, and Kyle Gabler mentioned my game Illegal Communication in the official Global Game Jam opening keynote, which was a very welcome surprise. The video is really funny to boot.