Friday, February 27, 2009

PING PONG!

DOWNLOAD NOW!

Ping Pong rules:
1. When you hit the ball it has to go to other player's side of the net before it bounces.
2. If the ball leaves the table without bouncing, the player who did not send it off gets a point.
3. Two serves each.
4. First to eleven wins.

Instructions:
-Press z when the ball touches you to hit it
-You can hold the arrow keys for different hits
-Right to smash
-Left for less speed
-Up for spinn to make the ball go faster after the bounce
-Down for spinn to make the ball go slower after the bounce
-Hit the ball seven times in a row to do super smash

IMPORTANT!!! HITTING THE BALL WILL ONLY CHANGE IT'S HORIZONTAL VELOCITY, IT DOES NOT AFFECT THE BALLS VERTICAL SPEED!

Wednesday, February 18, 2009

Mind Map

On my way home from the Nordic Game Jam, I wanted to plan out a few things for a game, so I sat on the train and drew a few mind maps.

But I got bored with the pen and paper so I decided to make an application to create digital mind maps instead. I'm sure there's already a few of these around but I made this little thing anyway.

These are instructions

Maybe someone will find it useful, I have no idea. I'll probably use it at some point myself. If anyone wants to improve it, feel free to ask and I'll give you the source.

Monday, February 16, 2009

Ping... Pong...

Dino, Bunk, Pasztor, Hoff and Noir will battle. Who will win? How do you play? Is it fun? Do you want it? Is this the first ever cactus sports game? So many questions.


To be released very soon. How soon? Very soon.

Wednesday, February 11, 2009

Interview on Rock, Paper, Shotgun

Jim Rossignol of Rock, Paper, Shotgun contacted me a while ago about doing an interview on the topic of the new Mondo game. After some hassle with internet problems and other troubles, it's finally available for people to read.

Click here to read it!

I think I was pretty secretive (maybe a bit too much) so there's no real spoilers in there. But it might be an interesting read anyhow.

Monday, February 9, 2009

Nordic Game Jam

Long time no post. I was at the Nordic Game Jam in Copenhagen making games, drinking and having fun with a bunch of awesome game developers.

(That's me posing in the middle)


So I spent most of the time listening to Donald Duck by Wesley Willis together with Petri Purho and Heather Kelley. We were supposed to be making a game together, but ended up making two separate ones due to beer consumption and laziness. Petri's game turned out a lot more innovative than mine (possibly because he listened to more Willis than I), but we both won prizes anyway (innovation and graphics).

(The judges being very impressed by the graphics in our game)


I also spent a lot of time limping around like a gimp since I had bruised my knee the previous week. But it was still really fun, and I had a great time.

When I got back home, my internet connection had gone down and my phone line too, so I had one of the most boring week ever. Unfortunately this didn't make me feel very creative so I don't really have any new games to post. Heather Kelley will post our game on her blog soon, though. And I'll hopefully get around to do a fully releasable version of it at some point.

Oh, and Kyle Gabler mentioned my game Illegal Communication in the official Global Game Jam opening keynote, which was a very welcome surprise. The video is really funny to boot.

Sunday, January 11, 2009

New Design

I redesigned the site and the headers for the blog and forum were modified to fit the new style. Hope you like it.


Games page has also been updated with twelve (previously released) games, which now makes it a list with forty entries.

Mondo Nation & Other News

Mondo Nation did not get a nomination for this year's IGF. Let's celebrate that with a few screenshots.


Unfortunately I never got around to create a decent demo, and the one I submitted was short and lacked polish. But I've still got high hopes for the game, and have been working idly at improving it this week. Hopefully it'll turn out well in the end.

I've also tried to work on some new stuff, but so far nothing's progressed very far, and all I have to show you are some more screenshots.


And I'm going to try to finish off some old projects that I never got around to releasing. Hopefully you'll see one in the next few days.