Wednesday, December 30, 2009

Top 10s of the Decade

I can't sleep tonight for some reason, so I figured this might be boring enough to make my bed seem more welcoming.

Favorite Albums:
Black Eyes - Black Eyes (2003)
Greg Ashley - Medicine Fuck Dream (2003)
Pseudosix - Days of Delay (2003)
Unicorns - Who Will Cut Our Hair When We're Gone (2003)
Kent - Du och Jag Döden (2005)
Tough Alliance - The New School (2005)
Midlake - The Trials of Van Occupanther (2006)
Delta Spirit - Ode to Joy (2008)
Electric President - Sleep Well (2008)
Woods - Songs of Shame (2009)

Favorite Movies:
Dead or Alive 2 (2000)
Requiem For a Dream (2000)
Amelie from Montmartre (2001)
Mulholland Drive (2001)
Grizzly Man (2005)
Noroi (2005)
Tropa de Elite (2007)
No Country For Old Men (2008)
Watchmen (2008)
The Dark Knight (2009)

2002 was a pretty shitty year, apparently. And I really had to struggle with the movie list (bet I forgot a few great ones, though). You probably expected a top 10 of games as well, but to be honest I don't play enough games to write a decent list. Let me know if I missed something really worthwhile.

Saturday, December 26, 2009

What was supposed to be a Mondo X-Mas

So, I started making a little game for Christmas eve, but ended up being convinced by my friends to go out and have a few Christmas beers instead. It's 50% complete, so I might release it anyway, but I don't know.

Here's a screenshot tho. Merry Christmas! Eat my corn.

Tuesday, December 22, 2009

Game Over / Continue

Back in March when I was at GDC I did a game for an exhibition at Giant Robo. The event was called Game Over / Continue, and imaginative as I was I ended up naming the game the same thing.

Originally I had planned to do a single player game, but time went by and the day before the event I hadn't received the graphics I was going to work with nor even started working on the game engine. So I went to my collaborative partner, Deth P Sun's studio to spend three hours or so finishing my project. I ended up destroying the awesome cat graphics he had drawn for me, and turning the whole idea around to a multiplayer action game instead (everyone else at the exhibition was doing multiplayer, so I blame group pressure). The cats became freaky mutant spiders crawling creepily across the screen, and the environmental graphics ended up falling down the gameplay arena like slow rain.

I'm not sure if I should be ashamed or proud of the results, but either way I can't really release the game since it requires two joypads and I'm not even sure which ones I ended up using in the final version. I had to recode the movement script at the scene, semi-drunk, since they were all out of 360 controllers.

So today I found a nice video from the event, and figured that it might be interesting to see for those who were unable to attend themselves. My game is shown at 3:45, with Erik Svedäng (of Blueberry Garden) and Messhof playing. The other games are better than mine, and the whole video can be fun to watch since a huge portion of the indie scene can be spotted mingling in the background.

I'll see if I can finish a game for Christmas eve as well. I've released way too few games this year.

Friday, December 18, 2009

Explanation of This is Infinity

I have been getting some rather negative feedback on This is Infinity, and after letting one of my friends test it, I can see why. The game is incredibly difficult until you get what the objective is.

My original intent was to try to let the player experience something that felt alien, and at first incomprehensible. Then they would feel a cool sensation when they figure out what was going on.

The problem is that the game doesn't have a fixed difficulty curve, you actually start out with a very large chance of entering the most difficult area of the game first. This area is on the verge of being too difficult even played after getting through half of the game, and certainly not a good starting point.

Therefore I think it might be good to give some further instructions as to what to do. However, I do think the game is more rewarding if you have some patience and try to figure out the objective on your own. So if you want to have the most interesting experience possible with the game, have some patience and try your best to figure it out on your own. If not, here's an explanation of what you need to do:

To summarize the game: Find four portals, figure out what to do after you enter each portal, then figure out how to get to the end. The objective in each area is fairly simple, but because of the way the game is presented it can be hard to figure out. Observe the elements you see in each level to get a clue to what is actually going on, and you'll probably be able to beat the game relatively quickly.

If that's not enough to get you through the game, here's a walkthrough.

Monday, December 14, 2009


A very abstract game about exploring rules, graphics, goals, behavior and interaction. Created for Ludum Dare 16 with the theme "Exploration". Made in about 36 hrs... I started kinda late and finished late as well.

This is infinity. Download here!

Seems like I might be able to get back to releasing games a bit more frequently. Certainly have been feeling more inspired the last few weeks. Let's hope it keeps up.

UPDATE: Fixed a very small and somewhat insignificant bug!

Thursday, December 3, 2009

GAMMA IV + Donations

Finished my GAMMA IV entry the other day. I don't think I'm allowed to release it at the moment so I made yet another trailer. Feels kinda crappy to finally finish a game and not get to release it, but I do enjoy making trailers so it's not that bad.

Also, I'm broke and need money for rent, dentist and beer. So feel free to donate. Anyone who donates using the button below will automatically receive the current version of the GAMMA IV entry (hopefully this won't disqualify me). It's short, hard and might throw an error on some computers, just so you know.