Showing posts with label tuning. Show all posts
Showing posts with label tuning. Show all posts

Saturday, November 14, 2009

Saturday, October 10, 2009

Further Tuning

Since Tuning won the award at IndieCade I've been working on it a bit. Here's a preview of some new content. The game's got around 25 levels now, and a map screen. Can't decide if I should put some weird cutscenes in there or not. I guess time will tell.