Tuesday, October 13, 2009

Failed 2hr Game

I know I don't have the time, but I tried making a game for the latest Poppenkast competition. It had such a great theme that I couldn't resist it.

I decided to try to make a really small RTS, but the two hours I had were lost in drawing graphics and setting up the movement system. I might still create a game out of this, but I'll save it for when my schedule's a bit more free. Meanwhile, here's a little screenshot:

Saturday, October 10, 2009

Further Tuning

Since Tuning won the award at IndieCade I've been working on it a bit. Here's a preview of some new content. The game's got around 25 levels now, and a map screen. Can't decide if I should put some weird cutscenes in there or not. I guess time will tell.

Independent Games Festival

Hey guys. I'm thinking about submitting Tuning to IGF, but I don't have the funds for it at the moment. If anyone would like to help out with a donation for the $95 entrance fee, paypal it to crazy.cactus (at) gmail.com

Looks like Stephen Lavelle has me covered. Thanks a lot man!

Tuesday, October 6, 2009

Keita Takahashi playing Tuning

Adam Robezzoli sent me this picture of Keita Takahashi (creator of Katamari Damacy and Nobi Nobi Boy) playing Tuning at a barbecue after IndieCade. Not sure how news worthy it is, but I'm definitely a fan of his, so...

Tuesday, September 29, 2009

Monday, September 28, 2009

Air Pirates news, LIFE/DEATH/ISLAND and Indiecade

Air Pirates is complete, aside from possibly small gameplay tweaks and some required help screens (something I'm not very used to adding to my games). So hopefully we will be able to release the game very soon.

I've been working a bit on another project called LIFE/DEATH/ISLAND on the side the last week or so, and so far it's turning out really well. It's procedural and generates islands. The islands have different environments, and wildlife currently including bears, dogs, spiders, birds, maggots, zombies and mutants. The cities also have accessible sewer systems, cars that you can steal, and buildings you can enter. You can also find people to gang up with, to make survival a bit easier. Hopefully I'll be able to add a lot more before release.



Also, Tuning has been selected as a finalist at this years IndieCade. It's got 21 levels at the moment, and I'm not sure how much more it needs before release, but it's not quite ready yet.