I decided to try to make a really small RTS, but the two hours I had were lost in drawing graphics and setting up the movement system. I might still create a game out of this, but I'll save it for when my schedule's a bit more free. Meanwhile, here's a little screenshot:
Tuesday, October 13, 2009
Failed 2hr Game
I know I don't have the time, but I tried making a game for the latest Poppenkast competition. It had such a great theme that I couldn't resist it.
I decided to try to make a really small RTS, but the two hours I had were lost in drawing graphics and setting up the movement system. I might still create a game out of this, but I'll save it for when my schedule's a bit more free. Meanwhile, here's a little screenshot:
I decided to try to make a really small RTS, but the two hours I had were lost in drawing graphics and setting up the movement system. I might still create a game out of this, but I'll save it for when my schedule's a bit more free. Meanwhile, here's a little screenshot:
Saturday, October 10, 2009
Further Tuning
Independent Games Festival
Looks like Stephen Lavelle has me covered. Thanks a lot man!
Tuesday, October 6, 2009
Keita Takahashi playing Tuning
Adam Robezzoli sent me this picture of Keita Takahashi (creator of Katamari Damacy and Nobi Nobi Boy) playing Tuning at a barbecue after IndieCade. Not sure how news worthy it is, but I'm definitely a fan of his, so...

Tuesday, September 29, 2009
Monday, September 28, 2009
Air Pirates news, LIFE/DEATH/ISLAND and Indiecade
Air Pirates is complete, aside from possibly small gameplay tweaks and some required help screens (something I'm not very used to adding to my games). So hopefully we will be able to release the game very soon.
I've been working a bit on another project called LIFE/DEATH/ISLAND on the side the last week or so, and so far it's turning out really well. It's procedural and generates islands. The islands have different environments, and wildlife currently including bears, dogs, spiders, birds, maggots, zombies and mutants. The cities also have accessible sewer systems, cars that you can steal, and buildings you can enter. You can also find people to gang up with, to make survival a bit easier. Hopefully I'll be able to add a lot more before release.
Also, Tuning has been selected as a finalist at this years IndieCade. It's got 21 levels at the moment, and I'm not sure how much more it needs before release, but it's not quite ready yet.
I've been working a bit on another project called LIFE/DEATH/ISLAND on the side the last week or so, and so far it's turning out really well. It's procedural and generates islands. The islands have different environments, and wildlife currently including bears, dogs, spiders, birds, maggots, zombies and mutants. The cities also have accessible sewer systems, cars that you can steal, and buildings you can enter. You can also find people to gang up with, to make survival a bit easier. Hopefully I'll be able to add a lot more before release.
Also, Tuning has been selected as a finalist at this years IndieCade. It's got 21 levels at the moment, and I'm not sure how much more it needs before release, but it's not quite ready yet.
Thursday, September 17, 2009
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