Saturday, November 14, 2009
Friday, November 6, 2009
New York
I've been in New York the last two days, doing a panel discussion for NYU with Mark "Messhof" Essen and Anna "Dessgeega" "Auntie Pixelante" Anthropy. It went really well, and I got to meet some awesome people. The discussion is supposed to be posted online for anyone to listen to, but I don't know when or where.
Now I'm sitting alone in my hotel room, eating pretzels and waiting for something to happen before I need to check out.
Now I'm sitting alone in my hotel room, eating pretzels and waiting for something to happen before I need to check out.
Wednesday, October 21, 2009
Status update
Despite the lack of actual releases, things are going very well development wise. I'm working actively on four projects, and they all seem to grow at a good rate.
Tuning has reached thirty levels, and I still have ideas for things to add that don't feel overwhelming. I hope to have it finished before the end of the year.
LIFE/DEATH/ISLAND is also progressing, and could probably be released as one of my better games already. But I'm hoping to add enough content to make it a really worthwhile project. And that has made me think about releasing a public beta at some point. I still have more than enough ideas, but I would need to know how easy it is to get into the systems already in place. Watching people play the game has made me realize that this will be key to how interesting the gameplay will turn out.
Tuning has reached thirty levels, and I still have ideas for things to add that don't feel overwhelming. I hope to have it finished before the end of the year.
LIFE/DEATH/ISLAND is also progressing, and could probably be released as one of my better games already. But I'm hoping to add enough content to make it a really worthwhile project. And that has made me think about releasing a public beta at some point. I still have more than enough ideas, but I would need to know how easy it is to get into the systems already in place. Watching people play the game has made me realize that this will be key to how interesting the gameplay will turn out.
Tuesday, October 13, 2009
Failed 2hr Game
I know I don't have the time, but I tried making a game for the latest Poppenkast competition. It had such a great theme that I couldn't resist it.
I decided to try to make a really small RTS, but the two hours I had were lost in drawing graphics and setting up the movement system. I might still create a game out of this, but I'll save it for when my schedule's a bit more free. Meanwhile, here's a little screenshot:
I decided to try to make a really small RTS, but the two hours I had were lost in drawing graphics and setting up the movement system. I might still create a game out of this, but I'll save it for when my schedule's a bit more free. Meanwhile, here's a little screenshot:
Saturday, October 10, 2009
Further Tuning
Independent Games Festival
Looks like Stephen Lavelle has me covered. Thanks a lot man!
Tuesday, October 6, 2009
Keita Takahashi playing Tuning
Adam Robezzoli sent me this picture of Keita Takahashi (creator of Katamari Damacy and Nobi Nobi Boy) playing Tuning at a barbecue after IndieCade. Not sure how news worthy it is, but I'm definitely a fan of his, so...

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